The Last Stand on Mars
A downloadable game for Windows and macOS
Defend Mars during an alien invasion in this FPS made by Bryan Veres and Sichang Su.
Explore the Martian landscape and defend your colony from alien invaders! For controls and gameplay objectives, checkout "Introduction" and "About" from the main menu! If you would like to know more background story, we also have a "Background Story" button ready for you on the main menu!
Controls:
WASD to move,
Space to Jump(Double jump is always activated),
Left Mouse to shoot
Scroll wheels to switch weapons
Gameworld and Storytelling: Mars, 2150. The red planet is now a battleground for the player and alien invaders. In “The Last Stand On Mars”, you step into the boots of a human fighter defending The Human Martian Base. The game world is a Martian landscape, with different types of terrain. Enemies are everywhere, you need to fight them to protect your people. Be extra careful with the pure green enemies, they are the pure blood of Mars... really powerful!
Gameplay Goal and Mechanics: “The Last Stand on Mars” focuses on delivering thrilling danger to the players. In this game, you will play as a brave warrior, fighting against the alien creatures trying to take your life. Kill them first and look for a blue key card, that's your way to the next level! Eventually, you will face the final boss, the powerful Hive Queen, kill her, and be the last one standing on Mars!
Work Breakdown:
- Bryan Veres: Bryan focused on environment design, creating the expansive Martian landscapes. On top of that, Bryan implemented the very important key card feature, the game's physics, and special effects. In addition, Bryan found the soundtracks that match the theme of the game.
- Sichang Su: Sichang came up with the story of the game. Since Sichang came up with the story, he then also developed the main character and modified the weapons and enemies to fit the theme of the game. Besides that, Sichang also modified the main menu, adding the section "Background Story". Eventually, when the project was finished, Sichang tested the gameplay loop and made a demo video.
Building on Class Assets: This project began as a class assignment, starting with basic FPS mechanics. We have significantly expanded these assets, customizing them to support our unique game.
Assets from Unity AssetStore:
Terrain: Mars Landscape 3D - Glitch Squirrel https://assetstore.unity.com/packages/3d/environments/landscapes/mars-landscape-...
Mars Pod - Overwound Entertainment
https://assetstore.unity.com/packages/3d/vehicles/space/mars-pod-121710
sFuture Modules PRO Space and Ground - Sami Lehtonen
https://assetstore.unity.com/packages/3d/environments/sci-fi/sfuture-modules-pro...
Low Poly Sets: Sci-Fi Interior - Dizzy Media
https://assetstore.unity.com/packages/3d/environments/sci-fi/sfuture-modules-pro...
Pixel Guns 3D: Low Poly Guns - Indian Ocean Assets
https://assetstore.unity.com/packages/3d/props/guns/pixel-guns-3d-low-poly-guns-...
Space Rocket - TridentCorp
https://assetstore.unity.com/packages/3d/props/space-rocket-269507
Space_Objects - Dzone Creations
https://assetstore.unity.com/packages/3d/props/space-objects-91874
DOS-88 Synthwave Music Library
https://dos88.itch.io/dos-88-music-library
Leave a comment
Log in with itch.io to leave a comment.